Graphics3DReferenceVector#

class ansys.stk.core.stkobjects.Graphics3DReferenceVector#

Bases: IGraphics3DReferenceAnalysisWorkbenchComponent, IDisplayTime

Class defining a reference vector (3D Graphics, Vector Geometry Tool).

Overview#

available_axes

Return a safearray of available axes.

available_points

Return a safearray of available points.

axes

The name of the axes or system used to define the coordinate frame associated with the selected vector or axis.

connect

Specify the method used for connecting geometric elements.

draw_at_central_body

Only available for geometric elements relating to objects. If selected, the geometric element is drawn at the central body or object.

draw_at_point

If selected, the geometric element is drawn at the selected point.

duration

The length of time during which the geometric element is visible. Uses Time Dimension.

magnitude_dimension

The Magnitude Dimension.

magnitude_units_abbreviation

Magnitude’s current unit.

point

Displays a point at the current animation time.

right_ascension_declination_units_abbreviation

Right Ascension Declination Unit Abrv.

show_magnitude_value

If selected, the magnitude value is displayed on the selected geometric element.

show_persistence

Successively displays geometric elements over the specified duration.

show_right_ascension_declination_values

Displays right-ascension and declination values with the selected vector.

thickness

Thickness of line.

transparent

If selected, earlier occurrences of a geometric element display fade over time so that it is drawn as completely filled at the most recent animation time and fades as the animation moves forward.

true_scale

If the Scale Relative to Model is selected, the scale of the model is multiplied by the scale of the vector. If the Scale Relative to Model is not selected, you can set the size of the geometric elements independent of the model scale.

Import detail#

from ansys.stk.core.stkobjects import Graphics3DReferenceVector

Property detail#

property Graphics3DReferenceVector.available_axes: list#

Return a safearray of available axes.

property Graphics3DReferenceVector.available_points: list#

Return a safearray of available points.

property Graphics3DReferenceVector.axes: str#

The name of the axes or system used to define the coordinate frame associated with the selected vector or axis.

property Graphics3DReferenceVector.connect: VectorAxesConnectType#

Specify the method used for connecting geometric elements.

property Graphics3DReferenceVector.draw_at_central_body: bool#

Only available for geometric elements relating to objects. If selected, the geometric element is drawn at the central body or object.

property Graphics3DReferenceVector.draw_at_point: bool#

If selected, the geometric element is drawn at the selected point.

property Graphics3DReferenceVector.duration: float#

The length of time during which the geometric element is visible. Uses Time Dimension.

property Graphics3DReferenceVector.magnitude_dimension: str#

The Magnitude Dimension.

property Graphics3DReferenceVector.magnitude_units_abbreviation: str#

Magnitude’s current unit.

property Graphics3DReferenceVector.point: str#

Displays a point at the current animation time.

property Graphics3DReferenceVector.right_ascension_declination_units_abbreviation: str#

Right Ascension Declination Unit Abrv.

property Graphics3DReferenceVector.show_magnitude_value: bool#

If selected, the magnitude value is displayed on the selected geometric element.

property Graphics3DReferenceVector.show_persistence: bool#

Successively displays geometric elements over the specified duration.

property Graphics3DReferenceVector.show_right_ascension_declination_values: bool#

Displays right-ascension and declination values with the selected vector.

property Graphics3DReferenceVector.thickness: float#

Thickness of line.

property Graphics3DReferenceVector.transparent: bool#

If selected, earlier occurrences of a geometric element display fade over time so that it is drawn as completely filled at the most recent animation time and fades as the animation moves forward.

property Graphics3DReferenceVector.true_scale: bool#

If the Scale Relative to Model is selected, the scale of the model is multiplied by the scale of the vector. If the Scale Relative to Model is not selected, you can set the size of the geometric elements independent of the model scale.