DistanceToGlobeOverlayDisplayConditionFactory ============================================= .. py:class:: ansys.stk.core.graphics.DistanceToGlobeOverlayDisplayConditionFactory Define an inclusive distance interval that determines when an object, such as a primitive, is rendered based on the distance from the camera to the globe overlay... .. py:currentmodule:: DistanceToGlobeOverlayDisplayConditionFactory Overview -------- .. tab-set:: .. tab-item:: Methods .. list-table:: :header-rows: 0 :widths: auto * - :py:attr:`~ansys.stk.core.graphics.DistanceToGlobeOverlayDisplayConditionFactory.initialize` - Initialize a default distance to globe overlay display condition. With this constructor, an object is always rendered regardless of the camera's distance to the globe overlay. * - :py:attr:`~ansys.stk.core.graphics.DistanceToGlobeOverlayDisplayConditionFactory.initialize_with_distances` - Initialize a distance display condition with the globe overlay and the inclusive distance interval [minimumDistance, maximumDistance]... Import detail ------------- .. code-block:: python from ansys.stk.core.graphics import DistanceToGlobeOverlayDisplayConditionFactory Method detail ------------- .. py:method:: initialize(self) -> DistanceToGlobeOverlayDisplayCondition :canonical: ansys.stk.core.graphics.DistanceToGlobeOverlayDisplayConditionFactory.initialize Initialize a default distance to globe overlay display condition. With this constructor, an object is always rendered regardless of the camera's distance to the globe overlay. :Returns: :obj:`~DistanceToGlobeOverlayDisplayCondition` .. py:method:: initialize_with_distances(self, globe_overlay: IGlobeOverlay, minimum_distance: float, maximum_distance: float) -> DistanceToGlobeOverlayDisplayCondition :canonical: ansys.stk.core.graphics.DistanceToGlobeOverlayDisplayConditionFactory.initialize_with_distances Initialize a distance display condition with the globe overlay and the inclusive distance interval [minimumDistance, maximumDistance]... :Parameters: **globe_overlay** : :obj:`~IGlobeOverlay` **minimum_distance** : :obj:`~float` **maximum_distance** : :obj:`~float` :Returns: :obj:`~DistanceToGlobeOverlayDisplayCondition`