Graphics3DReferenceAxes#
- class ansys.stk.core.stkobjects.Graphics3DReferenceAxes#
Bases:
IGraphics3DReferenceAnalysisWorkbenchComponent
,IDisplayTime
Class defining a set of reference axes (3D Graphics, Vector Geometry Tool).
Overview#
Only available for geometric elements relating to objects. If selected, the geometric element is drawn at the central body or object. |
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The name of the axes or system used to define the coordinate frame associated with the selected vector or axis. |
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Successively displays geometric elements over the specified duration. |
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The length of time during which the geometric element is visible. Uses Time Dimension. |
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Specify the method used for connecting geometric elements. |
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If selected, earlier occurrences of a geometric element display fade over time so that it is drawn as completely filled at the most recent animation time and fades as the animation moves forward. |
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Return an array of available Axes. |
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If selected, the geometric element is drawn at the selected point. |
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Displays a point at the current animation time. |
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Return a safearray of available points. |
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Thickness of line. |
Import detail#
from ansys.stk.core.stkobjects import Graphics3DReferenceAxes
Property detail#
- property Graphics3DReferenceAxes.draw_at_central_body: bool#
Only available for geometric elements relating to objects. If selected, the geometric element is drawn at the central body or object.
- property Graphics3DReferenceAxes.axes: str#
The name of the axes or system used to define the coordinate frame associated with the selected vector or axis.
- property Graphics3DReferenceAxes.show_persistence: bool#
Successively displays geometric elements over the specified duration.
- property Graphics3DReferenceAxes.duration: float#
The length of time during which the geometric element is visible. Uses Time Dimension.
- property Graphics3DReferenceAxes.connect: VectorAxesConnectType#
Specify the method used for connecting geometric elements.
- property Graphics3DReferenceAxes.transparent: bool#
If selected, earlier occurrences of a geometric element display fade over time so that it is drawn as completely filled at the most recent animation time and fades as the animation moves forward.