ScenarioAnimation#
- class ansys.stk.core.stkobjects.ScenarioAnimation#
Class defining the animation properties of a Scenario.
Overview#
Configure the time array using the specified time component. Allowed are only event arrays. |
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Configure the time array using the specified time component. Allowed are only event arrays. QualifiedPath format adheres to the format used throughout VGT API (i.e. |
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Return a time array component used to configure the time array or null if component has not been configured yet. |
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Return the time array componentβs qualified path or null if no component has been configured yet. |
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Remove and resets the display configuration by unsetting currently set time array component (if any). |
Animation start time. Uses DateFormat Dimension. |
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Enable a selection between end time and loop-at time. |
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Animation end time. Uses DateFormat Dimension. |
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Animation time step. Dimension depends on context. |
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Amount of time between refresh updates. The actual refresh delta is limited by the minimum time necessary to draw the scenario. The refresh time varies with processor performance, graphics hardware and scenario complexity. Uses Time Dimension. |
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Animation end time or loop-at time. A member of the ScenarioEndLoopType enumeration. |
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Refresh Delta or high speed. A member of the ScenarioRefreshDeltaType enumeration. |
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Time step, real time (with offset) or a multiple of real time. A member of the ScenarioTimeStepType enumeration. |
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Animation XRealtime Continue from Paused Time. |
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Allow the user to configure the scenarioβs animation time period. |
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Animation Time Array Increment. |
Import detail#
from ansys.stk.core.stkobjects import ScenarioAnimation
Property detail#
- property ScenarioAnimation.enable_anim_cycle_time: bool#
Enable a selection between end time and loop-at time.
- property ScenarioAnimation.animation_cycle_time: Any#
Animation end time. Uses DateFormat Dimension.
- property ScenarioAnimation.animation_step_value: float#
Animation time step. Dimension depends on context.
- property ScenarioAnimation.refresh_delta: float#
Amount of time between refresh updates. The actual refresh delta is limited by the minimum time necessary to draw the scenario. The refresh time varies with processor performance, graphics hardware and scenario complexity. Uses Time Dimension.
- property ScenarioAnimation.animation_end_loop_type: ScenarioEndLoopType#
Animation end time or loop-at time. A member of the ScenarioEndLoopType enumeration.
- property ScenarioAnimation.refresh_delta_type: ScenarioRefreshDeltaType#
Refresh Delta or high speed. A member of the ScenarioRefreshDeltaType enumeration.
- property ScenarioAnimation.animation_step_type: ScenarioTimeStepType#
Time step, real time (with offset) or a multiple of real time. A member of the ScenarioTimeStepType enumeration.
- property ScenarioAnimation.continue_x_real_time_from_pause: bool#
Animation XRealtime Continue from Paused Time.
- property ScenarioAnimation.time_period: ScenarioAnimationTimePeriod#
Allow the user to configure the scenarioβs animation time period.
Method detail#
- ScenarioAnimation.set_time_array_component(self, component: IAnalysisWorkbenchComponent) None #
Configure the time array using the specified time component. Allowed are only event arrays.
- Parameters:
component :
IAnalysisWorkbenchComponent
- Returns:
- ScenarioAnimation.set_time_array_qualified_path(self, qualified_path: str) None #
Configure the time array using the specified time component. Allowed are only event arrays. QualifiedPath format adheres to the format used throughout VGT API (i.e.
Scenario/Scenario1 OneMinuteSampleTimes EventArray
).
- ScenarioAnimation.get_time_array_component(self) IAnalysisWorkbenchComponent #
Return a time array component used to configure the time array or null if component has not been configured yet.
- Returns:
IAnalysisWorkbenchComponent