FactoryAndInitializers#
- class ansys.stk.core.graphics.FactoryAndInitializers#
Methods and properties are used to initialize new primitives, display conditions, screen overlays, textures and many other types; compute and retrieve triangulator results and access global properties (what’s known as static properties, static methods a…
Overview#
Access global methods and properties of BoxTriangulator (what’s known as static properties, static methods and constructors in languages such as C++, C#, etc.). |
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Access global methods and properties of CylinderTriangulator (what’s known as static properties, static methods and constructors in languages such as C++, C#, etc.). |
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Access global methods and properties of EllipsoidTriangulator (what’s known as static properties, static methods and constructors in languages such as C++, C#, etc.). |
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Access global methods and properties of ExtrudedPolylineTriangulator (what’s known as static properties, static methods and constructors in languages such as C++, C#, etc.). |
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Access global methods and properties of SurfaceExtentTriangulator (what’s known as static properties, static methods and constructors in languages such as C++, C#, etc.). |
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Access global methods and properties of SurfacePolygonTriangulator (what’s known as static properties, static methods and constructors in languages such as C++, C#, etc.). |
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Access global methods and properties of SurfaceShapes (what’s known as static properties, static methods and constructors in languages such as C++, C#, etc.). |
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Access global methods and properties of AGIProcessedImageGlobeOverlay (what’s known as static properties, static methods and constructors in languages such as C++, C#, etc.). |
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Access global methods and properties of AGIProcessedTerrainOverlay (what’s known as static properties, static methods and constructors in languages such as C++, C#, etc.). |
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Access global methods and properties of AGIRoamImageGlobeOverlay (what’s known as static properties, static methods and constructors in languages such as C++, C#, etc.). |
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Access global methods and properties of CustomImageGlobeOverlayPluginActivator (what’s known as static properties, static methods and constructors in languages such as C++, C#, etc.). |
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Access global methods and properties of GeospatialImageGlobeOverlay (what’s known as static properties, static methods and constructors in languages such as C++, C#, etc.). |
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Access global methods and properties of ProjectedRasterOverlay (what’s known as static properties, static methods and constructors in languages such as C++, C#, etc.). |
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Access global methods and properties of Projection (what’s known as static properties, static methods and constructors in languages such as C++, C#, etc.). |
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Access global methods and properties of AltitudeDisplayCondition (what’s known as static properties, static methods and constructors in languages such as C++, C#, etc.). |
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Access global methods and properties of CompositeDisplayCondition (what’s known as static properties, static methods and constructors in languages such as C++, C#, etc.). |
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Access global methods and properties of CompositePrimitive (what’s known as static properties, static methods and constructors in languages such as C++, C#, etc.). |
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Access global methods and properties of ConstantDisplayCondition (what’s known as static properties, static methods and constructors in languages such as C++, C#, etc.). |
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Access global methods and properties of DistanceDisplayCondition (what’s known as static properties, static methods and constructors in languages such as C++, C#, etc.). |
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Access global methods and properties of DistanceToGlobeOverlayDisplayCondition (what’s known as static properties, static methods and constructors in languages such as C++, C#, etc.). |
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Access global methods and properties of DistanceToPositionDisplayCondition (what’s known as static properties, static methods and constructors in languages such as C++, C#, etc.). |
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Access global methods and properties of DistanceToPrimitiveDisplayCondition (what’s known as static properties, static methods and constructors in languages such as C++, C#, etc.). |
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Access global methods and properties of DurationPathPrimitiveUpdatePolicy (what’s known as static properties, static methods and constructors in languages such as C++, C#, etc.). |
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Access global methods and properties of GlobeImageOverlay (what’s known as static properties, static methods and constructors in languages such as C++, C#, etc.). |
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Access global methods and properties of GraphicsFont (what’s known as static properties, static methods and constructors in languages such as C++, C#, etc.). |
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Access global methods and properties of GreatArcInterpolator (what’s known as static properties, static methods and constructors in languages such as C++, C#, etc.). |
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Access global methods and properties of AlphaFromLuminanceFilter (what’s known as static properties, static methods and constructors in languages such as C++, C#, etc.). |
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Access global methods and properties of AlphaFromPixelFilter (what’s known as static properties, static methods and constructors in languages such as C++, C#, etc.). |
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Access global methods and properties of AlphaFromRasterFilter (what’s known as static properties, static methods and constructors in languages such as C++, C#, etc.). |
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Access global methods and properties of BandExtractFilter (what’s known as static properties, static methods and constructors in languages such as C++, C#, etc.). |
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Access global methods and properties of BandOrderFilter (what’s known as static properties, static methods and constructors in languages such as C++, C#, etc.). |
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Access global methods and properties of BlurFilter (what’s known as static properties, static methods and constructors in languages such as C++, C#, etc.). |
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Access global methods and properties of BrightnessFilter (what’s known as static properties, static methods and constructors in languages such as C++, C#, etc.). |
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Access global methods and properties of ColorToLuminanceFilter (what’s known as static properties, static methods and constructors in languages such as C++, C#, etc.). |
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Access global methods and properties of ContrastFilter (what’s known as static properties, static methods and constructors in languages such as C++, C#, etc.). |
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Access global methods and properties of ConvolutionFilter (what’s known as static properties, static methods and constructors in languages such as C++, C#, etc.). |
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Access global methods and properties of EdgeDetectFilter (what’s known as static properties, static methods and constructors in languages such as C++, C#, etc.). |
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Access global methods and properties of FilteringRasterStream (what’s known as static properties, static methods and constructors in languages such as C++, C#, etc.). |
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Access global methods and properties of FlipFilter (what’s known as static properties, static methods and constructors in languages such as C++, C#, etc.). |
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Access global methods and properties of GammaCorrectionFilter (what’s known as static properties, static methods and constructors in languages such as C++, C#, etc.). |
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Access global methods and properties of GaussianBlurFilter (what’s known as static properties, static methods and constructors in languages such as C++, C#, etc.). |
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Access global methods and properties of GradientDetectFilter (what’s known as static properties, static methods and constructors in languages such as C++, C#, etc.). |
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Access global methods and properties of Jpeg2000Writer (what’s known as static properties, static methods and constructors in languages such as C++, C#, etc.). |
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Access global methods and properties of LevelsFilter (what’s known as static properties, static methods and constructors in languages such as C++, C#, etc.). |
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Access global methods and properties of ProjectionRasterStreamPluginActivator (what’s known as static properties, static methods and constructors in languages such as C++, C#, etc.). |
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Access global methods and properties of Raster (what’s known as static properties, static methods and constructors in languages such as C++, C#, etc.). |
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Access global methods and properties of RasterAttributes (what’s known as static properties, static methods and constructors in languages such as C++, C#, etc.). |
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Access global methods and properties of RotateFilter (what’s known as static properties, static methods and constructors in languages such as C++, C#, etc.). |
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Access global methods and properties of SequenceFilter (what’s known as static properties, static methods and constructors in languages such as C++, C#, etc.). |
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Access global methods and properties of SharpenFilter (what’s known as static properties, static methods and constructors in languages such as C++, C#, etc.). |
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Access global methods and properties of VideoStream (what’s known as static properties, static methods and constructors in languages such as C++, C#, etc.). |
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Access global methods and properties of MarkerBatchPrimitive (what’s known as static properties, static methods and constructors in languages such as C++, C#, etc.). |
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Access global methods and properties of MarkerBatchPrimitiveOptionalParameters (what’s known as static properties, static methods and constructors in languages such as C++, C#, etc.). |
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Access global methods and properties of MaximumCountPathPrimitiveUpdatePolicy (what’s known as static properties, static methods and constructors in languages such as C++, C#, etc.). |
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Access global methods and properties of ModelPrimitive (what’s known as static properties, static methods and constructors in languages such as C++, C#, etc.). |
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Access global methods and properties of PathPrimitive (what’s known as static properties, static methods and constructors in languages such as C++, C#, etc.). |
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Access global methods and properties of PixelSizeDisplayCondition (what’s known as static properties, static methods and constructors in languages such as C++, C#, etc.). |
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Access global methods and properties of PointBatchPrimitive (what’s known as static properties, static methods and constructors in languages such as C++, C#, etc.). |
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Access global methods and properties of PolylinePrimitive (what’s known as static properties, static methods and constructors in languages such as C++, C#, etc.). |
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Access global methods and properties of RasterImageGlobeOverlay (what’s known as static properties, static methods and constructors in languages such as C++, C#, etc.). |
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Access global methods and properties of RhumbLineInterpolator (what’s known as static properties, static methods and constructors in languages such as C++, C#, etc.). |
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Access global methods and properties of SceneDisplayCondition (what’s known as static properties, static methods and constructors in languages such as C++, C#, etc.). |
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Access global methods and properties of SceneManager (what’s known as static properties, static methods and constructors in languages such as C++, C#, etc.). |
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Access global methods and properties of ScreenOverlay (what’s known as static properties, static methods and constructors in languages such as C++, C#, etc.). |
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Access global methods and properties of SolidPrimitive (what’s known as static properties, static methods and constructors in languages such as C++, C#, etc.). |
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Access global methods and properties of SurfaceMeshPrimitive (what’s known as static properties, static methods and constructors in languages such as C++, C#, etc.). |
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Access global methods and properties of TerrainOverlay (what’s known as static properties, static methods and constructors in languages such as C++, C#, etc.). |
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Access global methods and properties of TextBatchPrimitive (what’s known as static properties, static methods and constructors in languages such as C++, C#, etc.). |
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Access global methods and properties of TextBatchPrimitiveOptionalParameters (what’s known as static properties, static methods and constructors in languages such as C++, C#, etc.). |
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Access global methods and properties of TextureMatrix (what’s known as static properties, static methods and constructors in languages such as C++, C#, etc.). |
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Access global methods and properties of TextureScreenOverlay (what’s known as static properties, static methods and constructors in languages such as C++, C#, etc.). |
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Access global methods and properties of TimeIntervalDisplayCondition (what’s known as static properties, static methods and constructors in languages such as C++, C#, etc.). |
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Access global methods and properties of TriangleMeshPrimitive (what’s known as static properties, static methods and constructors in languages such as C++, C#, etc.). |
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Access global methods and properties of TriangleMeshPrimitiveOptionalParameters (what’s known as static properties, static methods and constructors in languages such as C++, C#, etc.). |
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Factory creates texture filters. |
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Factory creates bounding spheres. |
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Factory creates path points. |
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Access global methods and properties of TextOverlay (what’s known as static properties, static methods and constructors in languages such as C++, C#, etc.). |
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Access global methods and properties of AGICustomTerrainOverlay (what’s known as static properties, static methods and constructors in languages such as C++, C#, etc.). |
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Access global methods and properties of AxesPrimitive (what’s known as static properties, static methods and constructors in languages such as C++, C#, etc.). |
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Access global methods and properties of VectorPrimitive (what’s known as static properties, static methods and constructors in languages such as C++, C#, etc.). |
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Access global methods and properties of PolylinePrimitiveOptionalParameters (what’s known as static properties, static methods and constructors in languages such as C++, C#, etc.). |
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Access global methods and properties of PointBatchPrimitiveOptionalParameters (what’s known as static properties, static methods and constructors in languages such as C++, C#, etc.). |
Import detail#
from ansys.stk.core.graphics import FactoryAndInitializers
Property detail#
- property FactoryAndInitializers.box_triangulator: BoxTriangulatorInitializer#
Access global methods and properties of BoxTriangulator (what’s known as static properties, static methods and constructors in languages such as C++, C#, etc.).
- property FactoryAndInitializers.cylinder_triangulator: CylinderTriangulatorInitializer#
Access global methods and properties of CylinderTriangulator (what’s known as static properties, static methods and constructors in languages such as C++, C#, etc.).
- property FactoryAndInitializers.ellipsoid_triangulator: EllipsoidTriangulatorInitializer#
Access global methods and properties of EllipsoidTriangulator (what’s known as static properties, static methods and constructors in languages such as C++, C#, etc.).
- property FactoryAndInitializers.extruded_polyline_triangulator: ExtrudedPolylineTriangulatorInitializer#
Access global methods and properties of ExtrudedPolylineTriangulator (what’s known as static properties, static methods and constructors in languages such as C++, C#, etc.).
- property FactoryAndInitializers.surface_extent_triangulator: SurfaceExtentTriangulatorInitializer#
Access global methods and properties of SurfaceExtentTriangulator (what’s known as static properties, static methods and constructors in languages such as C++, C#, etc.).
- property FactoryAndInitializers.surface_polygon_triangulator: SurfacePolygonTriangulatorInitializer#
Access global methods and properties of SurfacePolygonTriangulator (what’s known as static properties, static methods and constructors in languages such as C++, C#, etc.).
- property FactoryAndInitializers.surface_shapes: SurfaceShapesInitializer#
Access global methods and properties of SurfaceShapes (what’s known as static properties, static methods and constructors in languages such as C++, C#, etc.).
- property FactoryAndInitializers.agi_processed_image_globe_overlay: AGIProcessedImageGlobeOverlayFactory#
Access global methods and properties of AGIProcessedImageGlobeOverlay (what’s known as static properties, static methods and constructors in languages such as C++, C#, etc.).
- property FactoryAndInitializers.agi_processed_terrain_overlay: AGIProcessedTerrainOverlayFactory#
Access global methods and properties of AGIProcessedTerrainOverlay (what’s known as static properties, static methods and constructors in languages such as C++, C#, etc.).
- property FactoryAndInitializers.agi_roam_image_globe_overlay: AGIRoamImageGlobeOverlayFactory#
Access global methods and properties of AGIRoamImageGlobeOverlay (what’s known as static properties, static methods and constructors in languages such as C++, C#, etc.).
- property FactoryAndInitializers.custom_image_globe_overlay_plugin_activator: CustomImageGlobeOverlayPluginActivatorFactory#
Access global methods and properties of CustomImageGlobeOverlayPluginActivator (what’s known as static properties, static methods and constructors in languages such as C++, C#, etc.).
- property FactoryAndInitializers.geospatial_image_globe_overlay: GeospatialImageGlobeOverlayFactory#
Access global methods and properties of GeospatialImageGlobeOverlay (what’s known as static properties, static methods and constructors in languages such as C++, C#, etc.).
- property FactoryAndInitializers.projected_raster_overlay: ProjectedRasterOverlayFactory#
Access global methods and properties of ProjectedRasterOverlay (what’s known as static properties, static methods and constructors in languages such as C++, C#, etc.).
- property FactoryAndInitializers.projection: ProjectionFactory#
Access global methods and properties of Projection (what’s known as static properties, static methods and constructors in languages such as C++, C#, etc.).
- property FactoryAndInitializers.altitude_display_condition: AltitudeDisplayConditionFactory#
Access global methods and properties of AltitudeDisplayCondition (what’s known as static properties, static methods and constructors in languages such as C++, C#, etc.).
- property FactoryAndInitializers.composite_display_condition: CompositeDisplayConditionFactory#
Access global methods and properties of CompositeDisplayCondition (what’s known as static properties, static methods and constructors in languages such as C++, C#, etc.).
- property FactoryAndInitializers.composite_primitive: CompositePrimitiveFactory#
Access global methods and properties of CompositePrimitive (what’s known as static properties, static methods and constructors in languages such as C++, C#, etc.).
- property FactoryAndInitializers.constant_display_condition: ConstantDisplayConditionFactory#
Access global methods and properties of ConstantDisplayCondition (what’s known as static properties, static methods and constructors in languages such as C++, C#, etc.).
- property FactoryAndInitializers.distance_display_condition: DistanceDisplayConditionFactory#
Access global methods and properties of DistanceDisplayCondition (what’s known as static properties, static methods and constructors in languages such as C++, C#, etc.).
- property FactoryAndInitializers.distance_to_globe_overlay_display_condition: DistanceToGlobeOverlayDisplayConditionFactory#
Access global methods and properties of DistanceToGlobeOverlayDisplayCondition (what’s known as static properties, static methods and constructors in languages such as C++, C#, etc.).
- property FactoryAndInitializers.distance_to_position_display_condition: DistanceToPositionDisplayConditionFactory#
Access global methods and properties of DistanceToPositionDisplayCondition (what’s known as static properties, static methods and constructors in languages such as C++, C#, etc.).
- property FactoryAndInitializers.distance_to_primitive_display_condition: DistanceToPrimitiveDisplayConditionFactory#
Access global methods and properties of DistanceToPrimitiveDisplayCondition (what’s known as static properties, static methods and constructors in languages such as C++, C#, etc.).
- property FactoryAndInitializers.duration_path_primitive_update_policy: DurationPathPrimitiveUpdatePolicyFactory#
Access global methods and properties of DurationPathPrimitiveUpdatePolicy (what’s known as static properties, static methods and constructors in languages such as C++, C#, etc.).
- property FactoryAndInitializers.globe_image_overlay: GlobeImageOverlayInitializer#
Access global methods and properties of GlobeImageOverlay (what’s known as static properties, static methods and constructors in languages such as C++, C#, etc.).
- property FactoryAndInitializers.graphics_font: GraphicsFontFactory#
Access global methods and properties of GraphicsFont (what’s known as static properties, static methods and constructors in languages such as C++, C#, etc.).
- property FactoryAndInitializers.great_arc_interpolator: GreatArcInterpolatorFactory#
Access global methods and properties of GreatArcInterpolator (what’s known as static properties, static methods and constructors in languages such as C++, C#, etc.).
- property FactoryAndInitializers.alpha_from_luminance_filter: AlphaFromLuminanceFilterFactory#
Access global methods and properties of AlphaFromLuminanceFilter (what’s known as static properties, static methods and constructors in languages such as C++, C#, etc.).
- property FactoryAndInitializers.alpha_from_pixel_filter: AlphaFromPixelFilterFactory#
Access global methods and properties of AlphaFromPixelFilter (what’s known as static properties, static methods and constructors in languages such as C++, C#, etc.).
- property FactoryAndInitializers.alpha_from_raster_filter: AlphaFromRasterFilterFactory#
Access global methods and properties of AlphaFromRasterFilter (what’s known as static properties, static methods and constructors in languages such as C++, C#, etc.).
- property FactoryAndInitializers.band_extract_filter: BandExtractFilterFactory#
Access global methods and properties of BandExtractFilter (what’s known as static properties, static methods and constructors in languages such as C++, C#, etc.).
- property FactoryAndInitializers.band_order_filter: BandOrderFilterFactory#
Access global methods and properties of BandOrderFilter (what’s known as static properties, static methods and constructors in languages such as C++, C#, etc.).
- property FactoryAndInitializers.blur_filter: BlurFilterFactory#
Access global methods and properties of BlurFilter (what’s known as static properties, static methods and constructors in languages such as C++, C#, etc.).
- property FactoryAndInitializers.brightness_filter: BrightnessFilterFactory#
Access global methods and properties of BrightnessFilter (what’s known as static properties, static methods and constructors in languages such as C++, C#, etc.).
- property FactoryAndInitializers.color_to_luminance_filter: ColorToLuminanceFilterFactory#
Access global methods and properties of ColorToLuminanceFilter (what’s known as static properties, static methods and constructors in languages such as C++, C#, etc.).
- property FactoryAndInitializers.contrast_filter: ContrastFilterFactory#
Access global methods and properties of ContrastFilter (what’s known as static properties, static methods and constructors in languages such as C++, C#, etc.).
- property FactoryAndInitializers.convolution_filter: ConvolutionFilterFactory#
Access global methods and properties of ConvolutionFilter (what’s known as static properties, static methods and constructors in languages such as C++, C#, etc.).
- property FactoryAndInitializers.edge_detect_filter: EdgeDetectFilterFactory#
Access global methods and properties of EdgeDetectFilter (what’s known as static properties, static methods and constructors in languages such as C++, C#, etc.).
- property FactoryAndInitializers.filtering_raster_stream: FilteringRasterStreamFactory#
Access global methods and properties of FilteringRasterStream (what’s known as static properties, static methods and constructors in languages such as C++, C#, etc.).
- property FactoryAndInitializers.flip_filter: FlipFilterFactory#
Access global methods and properties of FlipFilter (what’s known as static properties, static methods and constructors in languages such as C++, C#, etc.).
- property FactoryAndInitializers.gamma_correction_filter: GammaCorrectionFilterFactory#
Access global methods and properties of GammaCorrectionFilter (what’s known as static properties, static methods and constructors in languages such as C++, C#, etc.).
- property FactoryAndInitializers.gaussian_blur_filter: GaussianBlurFilterFactory#
Access global methods and properties of GaussianBlurFilter (what’s known as static properties, static methods and constructors in languages such as C++, C#, etc.).
- property FactoryAndInitializers.gradient_detect_filter: GradientDetectFilterFactory#
Access global methods and properties of GradientDetectFilter (what’s known as static properties, static methods and constructors in languages such as C++, C#, etc.).
- property FactoryAndInitializers.jpeg2000_writer: Jpeg2000WriterInitializer#
Access global methods and properties of Jpeg2000Writer (what’s known as static properties, static methods and constructors in languages such as C++, C#, etc.).
- property FactoryAndInitializers.levels_filter: LevelsFilterFactory#
Access global methods and properties of LevelsFilter (what’s known as static properties, static methods and constructors in languages such as C++, C#, etc.).
- property FactoryAndInitializers.projection_raster_stream_plugin_activator: ProjectionRasterStreamPluginActivatorFactory#
Access global methods and properties of ProjectionRasterStreamPluginActivator (what’s known as static properties, static methods and constructors in languages such as C++, C#, etc.).
- property FactoryAndInitializers.raster: RasterFactory#
Access global methods and properties of Raster (what’s known as static properties, static methods and constructors in languages such as C++, C#, etc.).
- property FactoryAndInitializers.raster_attributes: RasterAttributesFactory#
Access global methods and properties of RasterAttributes (what’s known as static properties, static methods and constructors in languages such as C++, C#, etc.).
- property FactoryAndInitializers.rotate_filter: RotateFilterFactory#
Access global methods and properties of RotateFilter (what’s known as static properties, static methods and constructors in languages such as C++, C#, etc.).
- property FactoryAndInitializers.sequence_filter: SequenceFilterFactory#
Access global methods and properties of SequenceFilter (what’s known as static properties, static methods and constructors in languages such as C++, C#, etc.).
- property FactoryAndInitializers.sharpen_filter: SharpenFilterFactory#
Access global methods and properties of SharpenFilter (what’s known as static properties, static methods and constructors in languages such as C++, C#, etc.).
- property FactoryAndInitializers.video_stream: VideoStreamFactory#
Access global methods and properties of VideoStream (what’s known as static properties, static methods and constructors in languages such as C++, C#, etc.).
- property FactoryAndInitializers.marker_batch_primitive: MarkerBatchPrimitiveFactory#
Access global methods and properties of MarkerBatchPrimitive (what’s known as static properties, static methods and constructors in languages such as C++, C#, etc.).
- property FactoryAndInitializers.marker_batch_primitive_optional_parameters: MarkerBatchPrimitiveOptionalParametersFactory#
Access global methods and properties of MarkerBatchPrimitiveOptionalParameters (what’s known as static properties, static methods and constructors in languages such as C++, C#, etc.).
- property FactoryAndInitializers.maximum_count_path_primitive_update_policy: MaximumCountPathPrimitiveUpdatePolicyFactory#
Access global methods and properties of MaximumCountPathPrimitiveUpdatePolicy (what’s known as static properties, static methods and constructors in languages such as C++, C#, etc.).
- property FactoryAndInitializers.model_primitive: ModelPrimitiveFactory#
Access global methods and properties of ModelPrimitive (what’s known as static properties, static methods and constructors in languages such as C++, C#, etc.).
- property FactoryAndInitializers.path_primitive: PathPrimitiveFactory#
Access global methods and properties of PathPrimitive (what’s known as static properties, static methods and constructors in languages such as C++, C#, etc.).
- property FactoryAndInitializers.pixel_size_display_condition: PixelSizeDisplayConditionFactory#
Access global methods and properties of PixelSizeDisplayCondition (what’s known as static properties, static methods and constructors in languages such as C++, C#, etc.).
- property FactoryAndInitializers.point_batch_primitive: PointBatchPrimitiveFactory#
Access global methods and properties of PointBatchPrimitive (what’s known as static properties, static methods and constructors in languages such as C++, C#, etc.).
- property FactoryAndInitializers.polyline_primitive: PolylinePrimitiveFactory#
Access global methods and properties of PolylinePrimitive (what’s known as static properties, static methods and constructors in languages such as C++, C#, etc.).
- property FactoryAndInitializers.raster_image_globe_overlay: RasterImageGlobeOverlayFactory#
Access global methods and properties of RasterImageGlobeOverlay (what’s known as static properties, static methods and constructors in languages such as C++, C#, etc.).
- property FactoryAndInitializers.rhumb_line_interpolator: RhumbLineInterpolatorFactory#
Access global methods and properties of RhumbLineInterpolator (what’s known as static properties, static methods and constructors in languages such as C++, C#, etc.).
- property FactoryAndInitializers.scene_display_condition: SceneDisplayConditionFactory#
Access global methods and properties of SceneDisplayCondition (what’s known as static properties, static methods and constructors in languages such as C++, C#, etc.).
- property FactoryAndInitializers.scene_manager: SceneManagerInitializer#
Access global methods and properties of SceneManager (what’s known as static properties, static methods and constructors in languages such as C++, C#, etc.).
- property FactoryAndInitializers.screen_overlay: ScreenOverlayFactory#
Access global methods and properties of ScreenOverlay (what’s known as static properties, static methods and constructors in languages such as C++, C#, etc.).
- property FactoryAndInitializers.solid_primitive: SolidPrimitiveFactory#
Access global methods and properties of SolidPrimitive (what’s known as static properties, static methods and constructors in languages such as C++, C#, etc.).
- property FactoryAndInitializers.surface_mesh_primitive: SurfaceMeshPrimitiveFactory#
Access global methods and properties of SurfaceMeshPrimitive (what’s known as static properties, static methods and constructors in languages such as C++, C#, etc.).
- property FactoryAndInitializers.terrain_overlay: TerrainOverlayInitializer#
Access global methods and properties of TerrainOverlay (what’s known as static properties, static methods and constructors in languages such as C++, C#, etc.).
- property FactoryAndInitializers.text_batch_primitive: TextBatchPrimitiveFactory#
Access global methods and properties of TextBatchPrimitive (what’s known as static properties, static methods and constructors in languages such as C++, C#, etc.).
- property FactoryAndInitializers.text_batch_primitive_optional_parameters: TextBatchPrimitiveOptionalParametersFactory#
Access global methods and properties of TextBatchPrimitiveOptionalParameters (what’s known as static properties, static methods and constructors in languages such as C++, C#, etc.).
- property FactoryAndInitializers.texture_matrix: TextureMatrixFactory#
Access global methods and properties of TextureMatrix (what’s known as static properties, static methods and constructors in languages such as C++, C#, etc.).
- property FactoryAndInitializers.texture_screen_overlay: TextureScreenOverlayFactory#
Access global methods and properties of TextureScreenOverlay (what’s known as static properties, static methods and constructors in languages such as C++, C#, etc.).
- property FactoryAndInitializers.time_interval_display_condition: TimeIntervalDisplayConditionFactory#
Access global methods and properties of TimeIntervalDisplayCondition (what’s known as static properties, static methods and constructors in languages such as C++, C#, etc.).
- property FactoryAndInitializers.triangle_mesh_primitive: TriangleMeshPrimitiveFactory#
Access global methods and properties of TriangleMeshPrimitive (what’s known as static properties, static methods and constructors in languages such as C++, C#, etc.).
- property FactoryAndInitializers.triangle_mesh_primitive_optional_parameters: TriangleMeshPrimitiveOptionalParametersFactory#
Access global methods and properties of TriangleMeshPrimitiveOptionalParameters (what’s known as static properties, static methods and constructors in languages such as C++, C#, etc.).
- property FactoryAndInitializers.texture_filter_2d: TextureFilter2DFactory#
Factory creates texture filters.
- property FactoryAndInitializers.bounding_sphere: BoundingSphereFactory#
Factory creates bounding spheres.
- property FactoryAndInitializers.path_point: PathPointFactory#
Factory creates path points.
- property FactoryAndInitializers.text_overlay: TextOverlayFactory#
Access global methods and properties of TextOverlay (what’s known as static properties, static methods and constructors in languages such as C++, C#, etc.).
- property FactoryAndInitializers.agi_custom_terrain_overlay: AGICustomTerrainOverlayFactory#
Access global methods and properties of AGICustomTerrainOverlay (what’s known as static properties, static methods and constructors in languages such as C++, C#, etc.).
- property FactoryAndInitializers.axes_primitive: AxesPrimitiveFactory#
Access global methods and properties of AxesPrimitive (what’s known as static properties, static methods and constructors in languages such as C++, C#, etc.).
- property FactoryAndInitializers.vector_primitive: VectorPrimitiveFactory#
Access global methods and properties of VectorPrimitive (what’s known as static properties, static methods and constructors in languages such as C++, C#, etc.).
- property FactoryAndInitializers.polyline_primitive_optional_parameters: PolylinePrimitiveOptionalParametersFactory#
Access global methods and properties of PolylinePrimitiveOptionalParameters (what’s known as static properties, static methods and constructors in languages such as C++, C#, etc.).
- property FactoryAndInitializers.point_batch_primitive_optional_parameters: PointBatchPrimitiveOptionalParametersFactory#
Access global methods and properties of PointBatchPrimitiveOptionalParameters (what’s known as static properties, static methods and constructors in languages such as C++, C#, etc.).