SceneManager#
- class ansys.stk.core.graphics.SceneManager#
The static scene manager class provides global properties and functionality that apply to all scenes and thus affect the rendering of every globe controlβ¦
Overview#
Render all scenes within an application. To render a specific scene, use the Render method. |
Get the primitive manager, which is used to add primitives to your scenes. |
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Get the screen overlay manager, which is used to add screen overlays to your scenes. |
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Get the texture 2d factory, which can be used to create textures from various sources. |
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Get the globe overlay settings, which are used to set global settings for all globe overlays. |
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Get a read-only collection of scenes that are associated with the scene manager. |
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Allow the user to create or initialize primitives, display conditions, tringulators and other types of objects. |
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Get the frame rate class, which can be used to keep track of how fast scenes are being <see ref=βRenderβ>rendered</see>. |
Import detail#
from ansys.stk.core.graphics import SceneManager
Property detail#
- property SceneManager.primitives: PrimitiveManager#
Get the primitive manager, which is used to add primitives to your scenes.
- property SceneManager.screen_overlays: ScreenOverlayManager#
Get the screen overlay manager, which is used to add screen overlays to your scenes.
- property SceneManager.textures: Texture2DFactory#
Get the texture 2d factory, which can be used to create textures from various sources.
- property SceneManager.globe_overlay_settings: GlobeOverlaySettings#
Get the globe overlay settings, which are used to set global settings for all globe overlays.
- property SceneManager.scenes: SceneCollection#
Get a read-only collection of scenes that are associated with the scene manager.
- property SceneManager.initializers: FactoryAndInitializers#
Allow the user to create or initialize primitives, display conditions, tringulators and other types of objects.