TextureFormat#
- class ansys.stk.core.graphics.TextureFormat#
IntEnum
Overview#
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Each texel is an 4-bit alpha component. |
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Each texel is an 8-bit alpha component. |
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Each texel is an 12-bit alpha component. |
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Each texel is an 16-bit alpha component. |
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Each texel contains 3-bit red and green components and 2-bit blue component. |
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Each texel contains 4-bit red, green, and blue components. |
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Each texel contains 5-bit red, green, and blue components. |
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Each texel contains 8-bit red, green, and blue components. |
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Each texel contains 10-bit red, green, and blue components. |
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Each texel contains 12-bit red, green, and blue components. |
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Each texel contains 16-bit red, green, and blue components. |
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Each texel contains 16-bit red, green, and blue floating point components. |
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Each texel contains 32-bit red, green, and blue floating point components. |
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Each texel contains 2-bit red, green, blue, and alpha components. |
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Each texel contains 4-bit red, green, blue, and alpha components. |
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Each texel contains 5-bit red, green, blue components and 1-bit alpha component. |
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Each texel contains 8-bit red, green, blue, and alpha components. |
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Each texel contains 10-bit red, green, blue components and 2-bit alpha component. |
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Each texel contains 12-bit red, green, blue, and alpha components. |
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Each texel contains 16-bit red, green, blue, and alpha components. |
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Each texel contains 16-bit red, green, blue, and alpha floating point components. |
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Each texel contains 32-bit red, green, blue, and alpha floating point components. |
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Each texel is an 4-bit luminance, e.g. intensity, component. |
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Each texel is an 8-bit luminance, e.g. intensity, component. |
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Each texel is an 12-bit luminance, e.g. intensity, component. |
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Each texel is an 16-bit luminance, e.g. intensity, component. |
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Each texel is an 16-bit luminance, e.g. intensity, floating point component. |
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Each texel is an 32-bit luminance, e.g. intensity, floating point component. |
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Each texel contains an 4-bit luminance and 4-bit alpha component. |
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Each texel contains an 6-bit luminance and 2-bit alpha component. |
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Each texel contains an 8-bit luminance and 8-bit alpha component. |
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Each texel contains an 12-bit luminance and 4-bit alpha component. |
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Each texel contains an 12-bit luminance and 12-bit alpha component. |
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Each texel contains an 16-bit luminance and 16-bit alpha component. |
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Each texel contains an 16-bit luminance and 16-bit alpha floating point component. |
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Each texel contains an 32-bit luminance and 32-bit alpha floating point component. |
Import detail#
from ansys.stk.core.graphics import TextureFormat