SurfaceTriangulatorResult#
- class ansys.stk.core.graphics.SurfaceTriangulatorResult#
Bases:
ITriangulatorResult
The result from a triangulation on the surface of a central body: a triangle mesh defined using an indexed triangle list and boundary positions surrounding the meshβ¦
Overview#
Get the granularity used when the triangulation was computed. Lower granularities are more precise but create more triangles. |
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Get indices into positions that define the boundary positions that surround the mesh. The indices returned consider the three components of a position (x, y, and z) as a single array element⦠|
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Get the boundary positions that surround the mesh. Three array elements (in the order x, y, z) constitute one position. |
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Get the winding order of boundary positions. |
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Get the polyline type of boundary positions. |
Import detail#
from ansys.stk.core.graphics import SurfaceTriangulatorResult
Property detail#
- property SurfaceTriangulatorResult.granularity: float#
Get the granularity used when the triangulation was computed. Lower granularities are more precise but create more triangles.
- property SurfaceTriangulatorResult.boundary_indices: list#
Get indices into positions that define the boundary positions that surround the mesh. The indices returned consider the three components of a position (x, y, and z) as a single array elementβ¦
- property SurfaceTriangulatorResult.boundary_positions: list#
Get the boundary positions that surround the mesh. Three array elements (in the order x, y, z) constitute one position.
- property SurfaceTriangulatorResult.boundary_positions_winding_order: WindingOrder#
Get the winding order of boundary positions.
- property SurfaceTriangulatorResult.boundary_polyline_type: PolylineType#
Get the polyline type of boundary positions.