SurfaceTriangulatorResult#

class ansys.stk.core.graphics.SurfaceTriangulatorResult#

Bases: ITriangulatorResult

The result from a triangulation on the surface of a central body: a triangle mesh defined using an indexed triangle list and boundary positions surrounding the mesh…

Overview#

granularity

Get the granularity used when the triangulation was computed. Lower granularities are more precise but create more triangles.

boundary_indices

Get indices into positions that define the boundary positions that surround the mesh. The indices returned consider the three components of a position (x, y, and z) as a single array element…

boundary_positions

Get the boundary positions that surround the mesh. Three array elements (in the order x, y, z) constitute one position.

boundary_positions_winding_order

Get the winding order of boundary positions.

boundary_polyline_type

Get the polyline type of boundary positions.

Import detail#

from ansys.stk.core.graphics import SurfaceTriangulatorResult

Property detail#

property SurfaceTriangulatorResult.granularity: float#

Get the granularity used when the triangulation was computed. Lower granularities are more precise but create more triangles.

property SurfaceTriangulatorResult.boundary_indices: list#

Get indices into positions that define the boundary positions that surround the mesh. The indices returned consider the three components of a position (x, y, and z) as a single array element…

property SurfaceTriangulatorResult.boundary_positions: list#

Get the boundary positions that surround the mesh. Three array elements (in the order x, y, z) constitute one position.

property SurfaceTriangulatorResult.boundary_positions_winding_order: WindingOrder#

Get the winding order of boundary positions.

property SurfaceTriangulatorResult.boundary_polyline_type: PolylineType#

Get the polyline type of boundary positions.